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How to Leave Starting Town in Solasta Crown of the Magister

Do these steps to leave the starting town

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How to Leave Starting Town in Solasta Crown of the Magister

In the role-playing strategy game Solasta Crown of the Magister, you will create a party of four adventurers and explore an Elven empire. Choose your preferred class and race from a variety of options.

You can take on the role of a dwarven priest or an elf ranger. We’ll walk you through leaving the game’s starting town so you may explore more content of the game.

Solasta Crown of the Magister, How to Leave Starting Town

Solasta Crown of the Magister How to Leave Starting Town
Credits: Rubhen925

In Solasta Crown of the Magister, you’ll begin by making your character. You have a choice of six racial groups, then select the class you want.

Additionally, you can pick from any of the pre-made characters. You may create up to four characters for the party.

The tutorial will begin after the cutscene. After finishing the tutorial, you will arrive in Caer Cyflen, the first city. A new mission, that requires you to leave the city, will be given to you once you meet the Legacy Council.

Leaving the Starting Town

Leaving the Starting Town
Credits: Rubhen925

After taking the oath in the Sunblaze Court, go back to the Tavern and take a Long Rest, which will level your character up. Visit the market and make sure to speak with the vendors once you’ve slept.

An NPC that you can interact with will have an exclamation point on top of their head.  To leave the starting town, you will need to purchase 4 Ration Pouches from the shopkeeper named Gorim Ironsoot.

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