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Duelyst II: All Puzzle Solutions

Tactics and strength are what you’ll need to solve all the game’s puzzles.

Jamaima

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Duelyst II All Puzzle Solutions 1

If you have already played Duelyst before, you might be surprised by all the newly added features in Duelyst II. The sequel now has custom game modes, cards, cosmetics, and even puzzles to elevate your gaming experience.

The game has different puzzles waiting for you to complete. Each faction has five different categories that you should win.

These are The Elemental Secrets, The Realm of Dreams, Trials of the Seven Stars, The Vault of Generations, and The Adeptus Gate.

Each category covers different puzzles for each faction. Let’s find out how to complete each of them in this guide.

The Elemental Secrets

In completing the Elemental Secrets chapter, you have to complete each puzzle for each faction. The puzzles are named Earn your Wings, Leaf on the Wind, Frenzied Swarm, Crushing Breach, Ties that Bind, and Approaching Cold.

Earn your Wings

Earn your Wings

Source: F8_gg

This first puzzle will be played as a Lyonar faction.

What you have to do here is use the Auryn Nexus on your minion. Then cast the Tempest spell to easily take down all of the enemy minions. Once there are no minions around the Abyssian general, reposition your minion next to it, and command it to land attacks.

They will take turns in attacking, so all you have to do is wait for a while until the enemy is defeated.

Leaf on the Wind

Leaf on the Wind

Source: F8_gg

The Leaf on the Wind will be played as Songhai.

What you need to do here is deploy your Planar Scout behind the enemy general. Once it is positioned there, cast the Inner Focus spell on your minion to reawaken it. After this, your minion will be ready to fight again. Command it to attack the enemy general until it is defeated.

Frenzied Swarm

Frenzied Swarm

Source: F8_gg

This time, you will play Frenzied Swarm as Abyssian.

Use the Soulshatter Pact, and command your Piercing Mantis to move in the front lines. When it is there, attack the enemy minions. Then, move all your Wraithlings next to the enemy general and each should land an attack.

Crushing Breach

Crushing Breach

Source: F8_gg

Now, Crushing Breach will be played under the Magmar faction.

First, use the Adamantite Claws, and cast the Greater Fortitude spell on your Vale Hunter. After that, use our Vale Hunter to deal with a long-range attack on the Gore Horn minion of your enemy.

Then, use the other Vale Hunter to attack the next enemy minion in line. When the two minions are down, reposition Vaath the Immortal next to the enemy general. Let them fight and wait for your victory.

Ties that Bind

Ties that Bind

As a Vetruvian, use the Siphon Energy on the nearest enemy minion to your general. Deploy Dancing Blades in front of your general and let it finish off the minion.

Right after the minion gets slain, reposition your Zirix the Starstrider in front of the enemy general and command it to fight and take turns in attacking.

Approaching Cold

Approaching Cold

Under the Vanar faction, move your Faie Bloodwing next to the nearest enemy. Then, use the Bonechill Barrier to make a diagonal wall in the middle of the battleground. When the wall is set, deploy the Saberspine Tiger in the tile nearest to the enemy general.

Once it is positioned, command it to target the enemy general.

The Realm of Dreams

The next chapter once you finish The Elemental Secrets is The Realm of Dreams. You will also be dealing with each faction, but the puzzle will be different. These are now called Divine Zeal, Path of the Mistwalkers, Ready for a Blast, Shadow Ritual, Beast of War, and Behind Enemy Lines.

Divine Zeal

Divine Zeal

This puzzle will be played under the Lyonar faction.

First, cast the True Strike spell on Phalanxar of the enemy minion. Once it is slain, reposition your general in front of the enemy minion that guards the general. Use the Divine Bond on your minion, and command it to attack the enemy general.

Path of the Mistwalkers

Path of the Mistwalkers

Under the Songhai faction, use the Mist Walking spell and command your general to teleport in between the ice barriers, and break the one behind the enemy general. After that, command your minion to reposition to the broken ice barrier.

Cast both the Killing Edge and Saberspine Seal on your minion, and use it to attack the enemy general.

Ready for a Blast

Ready for a Blast

As a Vetruvian, use the Wildfire Ankh and command your general to attack the minion behind your enemy general. After that, use the Star’s Fury and deploy the minions in front of the enemy general.

Upon spawning, command these to attack the enemy general. When all your minions are dead, move your Portal Guardian in front of the enemy general and command it to land attacks.

Shadow Ritual

Shadow Ritual

Now that you are going to play on Abyssian, use the Grasp of Agony spell on the Ironcliffe Guardian of the enemy general. Then, cast the RItual Banishing on the Abyssal Crawler behind you, and then attack the Ironcliffe Guardian.

After that, move your Shadow Watcher to the upper left tile of the enemy general, and click it to attack the enemy. Move your general as well in front of the enemy, and take turns in fighting.

Beast of War

Beast of War

Under the Magmar faction, move your Makantor Warbeast forward and command it to attack the Dragonbone Golem. Then, cast the Natural Selection spell on the same enemy minion. Once it dies, move your general in front of the enemy general and fight it.

Behind Enemy Lines

Behind Enemy Lines

First, move Faie Bloodwing in front of your minion. Then, deploy a Treant on the upper right tile available. Next, deploy the Hearth-Sister on the upper rightmost tile available. Use the Hearth-Sister and target the minion to change positions.

This time, move your minion to the upper left corner tile of the enemy general and attack it.

Trials of the Seven Stars

In this chapter, another six puzzles will be tasked for you to finish for each faction. These puzzles have titles Jack of Blades, Final Whispers, Power Overwhelming, Stone Skipping, Leave No Trace, and Close Formation.

Jack of Blades

Jack of Blades

Use the Mist Dragon Seal on your minion, Dagger Kiri, and reposition it directly in front of the enemy front lines. Attack the enemies in front of your minion as well as the Egg. Deploy the Healing Mystic just right below the Dagger Kiri to heal it.

Then, cast the Inner Focus spell on your Dagger Kiri. Command it to move one tile forward and attack the enemy general.

Final Whispers

Final Whispers

Click the Crystal Wisp minion and move it to the upper right tile available. Then, deploy the Hearth-Sister on the center tile closest to the Mana tile in the middle of the battleground and target the Crystal Wisp on the right side of the battleground to switch places.

After that, use the Razorback on the Mana tile. Reposition all the Crystal Wisps closer to the enemy general to attack. While you are commanding your general to land attacks as well, use the Avalanche spell

Power Overwhelming

Power Overwhelming

Your first move should be repositioning your Wraithling in front of the Mana tile, then deploying the Wraithling Swarm spell on the mana tile. After that, use the Daemonic Lure on the Windblade Adept minion of the enemy team, and click on the tile below your Gloomchaser.

Move your general behind the Gloomchaser and attack the enemy minion. Reposition your Gloomchaser forward and attack the Void Hunter. Once dead, move your Black Solus in front of Argeon Highmayne and engage in combat.

Stone Skipping

Stone Skipping

The first thing you should do here is to deploy the Repulsor Beast on the bottom right corner of the available tiles, click the enemy minion in the middle, then to the bottom right corner of the stage.

Use the Magnetize spell on your Suntide Maiden minion, and transfer it in front of your general. Reposition your general to the back lanes as well. Use another Magnetize spell on the Storm Kage and transfer it in front of your general.

Move your minion toward the enemy general and attack it.

Leave No Trace

Leave No Trace

Here, deploy the Silhouette Tracer first and place it on the Mana tile, then teleport your general two tiles away from the enemy barrier. Use the Staff of Y’kir and Aurora’s Tears. Next, deploy the Alcuin Loremaster on the next Mana tile.

Use the Siphon Energy on the enemy ice barrier, and another Aurora’s Tears. Move the general two tiles to the left and attack the enemy general.

Close Formation

Close Formation

First, use the Flash Reincarnation. Then, deploy the Elucidator in front of your general. Move your general to the back lanes. Reposition the Kujata in front of the Orb Weaver, then use Amplification, Diretide Frenzy, and Fractal Replication on your Elucidator.

Click on the front and back to summon two more Elucidators.

Use the first Elucidator on the line to attack the minions around it. Move the leftmost Elucidator in front of the middle one to finish off the remains of the enemy minions.

Command the original Elucidator to move forward and attack the enemy general.

The Vault of Generations

The Vault of Generations is the fourth chapter of the puzzles that you have to accomplish. Like the other chapters, you will also be solving six puzzles from different factions.

These are Songhai Shuffle, Sabotage, Ice Block, Overriding Order, The Greater Good, and A Force to Fear.

Songhai Shuffle

Songhai Shuffle

In Songhai Shuffle, the first thing you have to do is use Juxtaposition on your Kaido Assassin, and switch its place to the enemy on the upper right side. Once they switched places, attack the Golem Vanguard.

After that, reposition your general in front of the enemy general. Once it has arrived, use another Juxtaposition on the Golem Vanguard behind the enemy general, and switch it with your minion on the left.

Then, cast the Ghost Lightning to take down weak minions. Apply an Inner Focus spell on your Kaido Assassin and reposition it below to kill the Golen Vanguard.

Use the Inner Focus spell once again and command it to attack the general. Command your general to fight as well.

Sabotage

Sabotage

The first thing you have to do is reposition your general in front of the enemy minion. Deploy the Mirage Master on the Mana tile, and click on the minion above the enemy general. And then, move the Mirage Master below the enemy general.

Next thing, deploy the Keeper of the Vale and place it behind the enemy general. The Makantor Warbeast should also be deployed and placed in between the enemy minion and the enemy general. Use the Fountain of Youth on the Makantor Warbeast.

Command all your minions to attack the enemy general.

Ice Block

Ice Block

Deploy your First Sword of Akrane on the lower left tile available. Then, place the Primus Fist on the left side of the enemy general. Command the ice block on the right side of the enemy general to attack it.

Use the Aspect of the Fox on the lower right ice block, and attack the enemy general. Cast the three Polarity spells on the ice blocks below and the upper left of the general. Then, command each ice block to attack the enemy general.

Move your team general one tile above to attack the enemy general.

Overriding Order

Overriding Order

Move your general two tiles to the right. Bring your minion next to you on the left, and attack the minion in the middle. Move your Kujata two tiles above, then deploy the Prophet of the White Palm in front of your general.

Bring your Repulsor Beast on the right side of your Prophet of the White Palm and transfer the Wings of Mechazor in between your Kujata and general.

Use Flash Reincarnation, deploy the Vindicator on the right side of the enemy general, and use Mind Steal.

Now, deploy your Mechazor just below your Vindicator, and command these two to attack the enemy general. Cast the spell Spirit of the Wind, then continue attacking the enemy general using your minions.

The Greater Good

The Greater Good

Move the Azurite Lion in front of your general and attack the Wraithling. Use Martyrdom on the Wraithling positioned on the lower stage. Then, command your Sunriser to move beside the enemy general and land attacks.

Use Holly Immolation on the Sunriser, then cast the Martyrdom on your Azurite Lion.

Use both allied units to attack the enemy general.

A Force to Fear

A Force to Fear

Your first move should be repositioning your Reaper of the Nine Moons in front of the enemy general. Move your Wrathling in front of your general as well. Deploy your Saberspine Tiger and place it above the enemy general.

Put your Primus Fist at the back of your Saberspine Tiger. Now, cast the Grasp of Agony on your Saberspine Tiger, and use the Deathfire Crescendo on your Wraithling.

Command your Reaper of the Nine Moons to attack the enemy general. Trigger your Saberspine Tiger as well to attack the enemy general.

The Adeptus Gate

The last chapter of the puzzles will be The Adeptus Gate, and this will be the last six puzzles you need to complete for each faction. These are Rogue’s Gallery, Precision Strike, Malediction, Rightful Heir, The Locked Library, and Mind Game.

Rogue’s Gallery

Rogues Gallery

Move your general first on the lower tile available. From there, attack the minion above the enemy general. Then, reposition your Shield Oracle one tile above. Move the Heartseeker two tiles below it, so it can attack the Syvrel the Exile.

Move your Dagger Kiri two tiles to the right, then go to the lower right tile. Deploy the Lantern Fox and place it above the Rogue Warden. Cast Inner Focus to the Lantern Fox and attack the Rogue Warden.

Use another Inner Focus on the Lantern Fox and move it close to the enemy general to attack it. Cast another Inner Fox on it, and continue attacking the general.

Click the Eight Gates spell, and deploy the Jade Monk on the Mana tile.

Now, use Phoenix Fire on the enemy general twice.

Precision Strike

Precision Strike

With Oserix, attack the Dioltas of the enemy. After this, move your general next to the closest enemy minion, and deploy your Sand Howler just above the general. Using your general, land attacks the Tombstone.

Deploy the Flamewood Warlock and place it on the right side of the general. Cast Rasha’s Curse on the enemy general, and click on the empty tile next to it.

Select your Sworn Avenger, and attack the Whistling Blade. Reposition Red Synja above the enemy general and land attacks.

Malediction

Malediction

Select the Saberspine Tiger and move it to the upper right tile. Next, deploy the Repulsor Beast and place it on the upper right tile of the Saberspine Tiger.

Put the other Saberspine Tiger behind the Saberspine you deployed.

Click the Nightsorrow Assassin and move it two tiles to the right, and the general to the lower right tile. Use the Abyssal Crawler and place it on the previous position of the Saberspine Tiger.

Now, you can start attacking the Swamp Entangler with the Saberspine Tiger and Nightsorrow Assassin. Cast the Consuming Rebirth on the Abyssal Crawler you deployed earlier, and the Grasp of Agony on the Swamp Entangler.

Here, you will use the Daemonic Lure on the Swamp Entangler and click on the previous position of the Saberspine Tiger. Click End Turn.

Rightful Heir

Rightful Heir

Click on your Silverguard Squire and move it to the lower left tile then attack the Abyssal Juggernaut. Then move the Rook beside the Silverguard Squire to attack the Abyssal Crawler.

Deploy the Sunstone Templar and place it on the Mana tile. Use Divine Bond on Grandmaster Z’ir, then deploy the Keeper of the Vale on the next Mana tile and click the Rook.

Command your general to move to the lower left tile, and attack the Darkspine Elemental. You will then have another Rook. Deploy it and place it two tiles above the minion on the leftmost. Move it forward and kill the enemy directly in front of it.

Use the Skywind Glaives on your general, and attack the enemy general.

The Locked Library

The Locked Library

Use the Hailstone Prison on the Hearth-Sister, then move your Manaforger to the leftmost. Deploy your Hearth-Sister on the Mana tile, and target the Frosthorn Rhyno. Once they switch places, move the Rhyno two tiles to the left to attack Lady Locke.

With your Manaforger, attack the Owlbeast Sage. Cast the Polarity on the Owlbeast Sage. Now, deploy Zen’rui the Blighspawned and place it on the upper left tile available.

Use another Hailstone Prison to the Hearth-sister, and redeploy it beside the minion on the left of the Owlbeast Sage. Switch places with the Manaforger. Cast the Aspect of the Fox on the Mnaforger on the left of Owlbeast Sage.

Then, use Polarity on the Manaforger you switched places with and move it two tiles above. Once it is there, attacks the enemy general.

Mind Game

Mind Game

For the first move, cast the Kinetic Equilibrium on the Heartseeker minion. Click the Manaforger on the upper lines and move it to the lower left tile, then attack the Chakri Avatar.

Use Alcuin Loremaster and place it below the Manaforger on the rightmost. Cast the Egg Morph and apply it on the Storm Kage. Deploy another Alcuin Loremaster on the bottom tile available.

Cast Amplification on the Chakri Avatar. Command your Kujata to move two tiles to the left and attack the Chakri Avatar.

Mind Game 1

Move the Vindicator to the leftmost tile available and attack the Kaido Assassin. Deploy the Zen’rui the Blightspawned and place it on the spot of the dead Kaido Assassin. Once it is there, attacks the Egg Morph.

Cast another Egg Morph spell on the enemy unit you used it earlier with. Use the Kinetic Equilibrium on the Venom Toth. Then, use the Kage Lightning on Purgatos the Realmkeeper.

Use another Kage Lightning each on the Celestial Phantom, Scarlet Viper, and Dragonbone Golem. Repeat the process with both your Kujata and Manaforger, as well as Storm Kage.

When minions are down, move your Zen’ruin the Blightspawned and Four Winds Magus close to the enemy general and attack it. Reposition your general close to the enemy as well and attack it.

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